**You need:**

A total of two to four players

An area in the middle of the table, called "the board"

A "stand" for each player to keep their tiles private (see figure 1)

Tiles: (see figure 2)

Four colours: black, red, yellow, and blue

From one to thirteen twice with each colour

Plus two wild cards

A standard Rummy-O set works great for this. The die is not needed

**Setting up:**

Shuffle the tiles face-down

Each player takes fourteen tiles and puts them on their stands

Put the remaining tiles off to the side as the "draw pile"

Select a player to start

**Rules:**

The goal of the game is to be the first to run out of tiles, a.k.a. "to set out"

Rummy-K is about "sets" and "runs" (see figure 3)

Sets are groups of tiles of the same number

Sets may not have more than one tile of the same colour

Runs are groups of tiles that ascend in order without skipping

Runs wrap around

There must be at least three tiles in sets and runs

You may not play onto existing sets or runs if you have not put out a set or run at least one turn before

You may rearrange the board

Wilds cards do not take on a permenant identity

You are not required to put tiles out if you can

You may put out just one tile per turn, if the board results in being made up of only valid sets and runs

**Playing:**

Start your turn by puting down tiles on the board in sets and/or runs

If you cannot put out tiles to start your turn, pick one up. Your turn ends

If you can, keep going (if you want), otherwise, end your turn

End your turn by saying so. Although you may still put tiles out if the next player hasn't yet

**Score:**

Whoever sets out first, wins